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	<title>PoeWar &#187; Novel Writing</title>
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	<link>http://www.poewar.com</link>
	<description>Writing Career Center</description>
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		<title>Plotting by Elimination</title>
		<link>http://www.poewar.com/plotting-by-elimination/</link>
		<comments>http://www.poewar.com/plotting-by-elimination/#comments</comments>
		<pubDate>Wed, 29 Oct 2008 06:10:44 +0000</pubDate>
		<dc:creator>John Hewitt</dc:creator>
				<category><![CDATA[Fiction Writing]]></category>
		<category><![CDATA[Novel Writing]]></category>
		<category><![CDATA[Writing]]></category>
		<category><![CDATA[plot]]></category>

		<guid isPermaLink="false">http://www.poewar.com/?p=4745</guid>
		<description><![CDATA[Master the Possibilities
When you start a novel, the options are virtually limitless. A character can go in almost any direction. As the story progresses though, all of those options should fall away until the only option left is the conclusion. Think of your story as a tree. In the beginning, a tree is just a [...]]]></description>
			<content:encoded><![CDATA[<h3>Master the Possibilities</h3>
<p>When you start a novel, the options are virtually limitless. A character can go in almost any direction. As the story progresses though, all of those options should fall away until the only option left is the conclusion. Think of your story as a tree. In the beginning, a tree is just a seed, and it can grow in many directions, both up and down. As you move along a tree though, you eliminate options. If you move up, you have left the roots behind. If you move past a branch, that branch is now behind you and can no longer be chosen. When you choose a branch, you eliminate everything but that branch. As you follow that branch along, you move by other branches until make another choice. At that point your choices are narrow. You are running out of branches until eventually you reach the end, where you have nowhere else to go but to embrace that final leaf or bud or whatever form your conclusion takes.</p>
<h3>Decisions Define both Characters and Stories</h3>
<p>The choices in a novel run along those same lines. Every word, every paragraph goes toward defining your characters, your plot and your themes. Each choice your characters make eliminates the other choices that could have been made. As each choice comes up, it further defines the character and it eliminates the choices that they could have made. The character might make dramatic changes as the story moves forward, but those changes must be the result of their earlier choices. Eventually, the character runs out of choices. They arrive at the ending knowing that it is now the only ending that remained possible.</p>
<h3>As the Plot Progresses, Even the Same Decision is Different</h3>
<p>Keep track of the choices that your characters make. In the beginning, your protagonist may be a high school graduate who must choose between college and work. If he chooses college, then he must choose a major. If he chooses a major, he has to choose from a specific set of classes. If he goes to the class he must take a seat. If he takes a seat between two people, he may choose to talk to one of them, none of them or both of them. If he talks to one of them, that person may turn out to be a friend or an enemy. If that person is a friend, they will go places together. If they spend too much time doing things other than classes, the student fails out of college.</p>
<p>At that point the student once again must choose, college or work, but he is not at the same point as he was in the beginning, even if he is making a similar choice. Getting back into college will be hard this time. He may have to choose a lesser school, foe example. If he goes to work it will be as a college dropout or perhaps as a part-time student who must hold a job as well. Either way, his choices revolve around college or work, because those are the branches of the tree that follows. If he fails at college again, the chances are very slim that he will have a third chance. Meanwhile, he has acquired a friend along the way, and that friend would not have appeared if he had made different choices.</p>
<h3>Sometimes, Decisions are Made for You</h3>
<p>Sometimes, in a novel, outside forces determine some of the branches. For example, his parents may have been paying for college, but then they lose a significant amount of money when the stock market crashes, and they can no longer afford to help him out. He must now make his choices based on the new situation. Be careful with outside forces though. It is usually better for a story if the characters&#8217; own choices determine their fate as much as possible. The outside world may act to eliminate some options, but for the most part, rely on your characters to determine their paths; otherwise the conclusion will feel unearned.</p>
<h2>Hire John Hewitt - Writing Content and Web Consulting</h2>  Email: <a href=\"mailto:hewitt@poewar.com?subject=Business Request\">hewitt@poewar.com</a><br /> Phone: (520) 261-6104<br /><a href=\"http://www.linkedin.com/in/poewar\">LinkedIn Resume</a><br /> ]]></content:encoded>
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		</item>
		<item>
		<title>How Good is Your Bad Guy?</title>
		<link>http://www.poewar.com/how-good-is-your-bad-guy/</link>
		<comments>http://www.poewar.com/how-good-is-your-bad-guy/#comments</comments>
		<pubDate>Tue, 28 Oct 2008 06:10:40 +0000</pubDate>
		<dc:creator>John Hewitt</dc:creator>
				<category><![CDATA[Fiction Writing]]></category>
		<category><![CDATA[Novel Writing]]></category>
		<category><![CDATA[Writing]]></category>
		<category><![CDATA[antagonist]]></category>
		<category><![CDATA[conflict]]></category>
		<category><![CDATA[protagonist]]></category>
		<category><![CDATA[story]]></category>

		<guid isPermaLink="false">http://www.poewar.com/?p=4743</guid>
		<description><![CDATA[The Hero is Defined by the Villain
The NBC show Heroes has a lot of problems. It never quite lives up to its potential for a number of reasons. There is one thing I love about the show though. I love Sylar. Sylar is the bad guy. Occasionally you get the feeling that he would like [...]]]></description>
			<content:encoded><![CDATA[<h3><img class="alignright" title="Bad Dog!" src="http://www.poewar.com/images/baddog.jpg" alt="" width="283" height="424" />The Hero is Defined by the Villain</h3>
<p>The NBC show Heroes has a lot of problems. It never quite lives up to its potential for a number of reasons. There is one thing I love about the show though. I love Sylar. Sylar is the bad guy. Occasionally you get the feeling that he would like to be a good guy, but deep down he is bad. His essential flaw is that he craves power. Specifically, he craves the superpowers of the other characters and he has a longing to take them, by force, generally leaving the other characters dead or at least deeply changed. Despite that, there is a certain glee to Sylar. He enjoys what he does, and he can readily explain why he does what he does. He&#8217;s also funny, and that always helps. I know many people absolutely hate Sylar. That&#8217;s fine too. Whatever the case, people care about the guy. People pay attention when he is on the screen.</p>
<h3>The Villain Doesn&#8217;t Have to be Evil</h3>
<p>Not all bad guys are quite as evil as Sylar. In some cases, they aren&#8217;t evil at all, they just have goals or intentions that run counter to the Hero. Watch a romantic comedy, and you will often see a good guy antagonist. For example Kevin is the ex-boyfriend of the Greg Focker&#8217;s fiancé Pam. Kevin is as close to the perfect guy as you can imagine. He is kind and creative. He is handy with a hammer and he is never anything but nice. He is so perfect, in fact, that Stiller&#8217;s character feels immensely threatened by the guy and worries that he is going to lose his fiancé to him.</p>
<h3>Antagonists Represent Obstacles</h3>
<p>Antagonists come in many forms. They may be as evil and ruthless as Darth Vader or they may be as commonplace as an overbearing boss, a flirtatious ex-girlfriend or an annoying little sister. The main role of the antagonist is to provide obstacles for the protagonist. The antagonist&#8217;s needs and desires in some way interfere with the needs and desires of the protagonist. The boss makes the protagonist work late when he should be with his wife. The flirtatious ex-girlfriend makes the protagonist doubt his commitment to the wife. The annoying little sister asks exactly the wrong questions just when they can cause the most trouble.</p>
<h3>Every Character has a Story</h3>
<p>When you are writing your novel, keep in mind that the antagonists have their own goals, their own needs, and their own hopes and desires. You may not agree with their world view, but you should respect that it is important to them. The antagonists are, in their own minds, the protagonist of their own stories. Respect and understand their needs, and you will create antagonists that people want to read about.</p>
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		<item>
		<title>Building Better Novels Through Conflict</title>
		<link>http://www.poewar.com/building-better-novels-through-conflict/</link>
		<comments>http://www.poewar.com/building-better-novels-through-conflict/#comments</comments>
		<pubDate>Mon, 27 Oct 2008 06:10:29 +0000</pubDate>
		<dc:creator>John Hewitt</dc:creator>
				<category><![CDATA[Fiction Writing]]></category>
		<category><![CDATA[Novel Writing]]></category>
		<category><![CDATA[Writing]]></category>
		<category><![CDATA[story conflict]]></category>

		<guid isPermaLink="false">http://www.poewar.com/?p=4741</guid>
		<description><![CDATA[Are your conflicts important and interesting?
It is no secret that conflict drives stories. The conflict may be clear and specific (a meteor is going to destroy the planet!) or understated and perhaps not even overtly discussed (Ed feels like a failure). Whatever the case, conflict is at the core of any story. Something should be [...]]]></description>
			<content:encoded><![CDATA[<h3><img class="alignright" title="Conflict" src="http://www.poewar.com/images/grenade.jpg" alt="" width="284" height="423" />Are your conflicts important and interesting?</h3>
<p>It is no secret that conflict drives stories. The conflict may be clear and specific (a meteor is going to destroy the planet!) or understated and perhaps not even overtly discussed (Ed feels like a failure). Whatever the case, conflict is at the core of any story. Something should be or absolutely needs to be resolved, and dealing with that conflict is what the story is about. Because of the central conflict, a number of smaller conflicts emerge. Here are some central points to consider when approaching conflict in a story:</p>
<h3>Why does it matter?</h3>
<p>What about the conflict in the story makes it important, both to the characters and to the reader? When the meteor is approaching earth, there&#8217;s a pretty good reason to try to resolve the conflict. Death is on the line. A planet in peril is a major conflict.. But most story conflicts aren&#8217;t quite that easily identified with. For example, if you write about a forty-year old man who is committed to losing fifty pounds and running in a marathon, you have to come up with a reason why it is important to the man. Perhaps he has started to feel as if his life is routine and that he running out of time to accomplish something. That is the conflict. You also have to come up with a reason and why it is important to the reader. Should they like this guy? Do they think accomplishing the goal will be meaningful to him?</p>
<h3>What can be gained or lost?</h3>
<p>When you start out with a simple desire, such as the marathon, there has to be consequences and rewards. There are obvious benefits to the man getting in shape and running in the marathon. There is a sense of accomplishment to be had, and there are clear health benefits. There should also be consequences both for success and for failure. Clearly there is an emotional cost to failure. Not managing to accomplish this goal could mean that the man feels more like a failure than when he started on the journey. He may also risk physical injury. There is also the genuine risk that accomplishing his goal may not be as satisfying or life-changing as the man initially thought it would be.</p>
<h3>What are the smaller conflicts that result from the central conflict?</h3>
<p>When you have an overall conflict, such as self esteem issues and a lack of interest in life, which a person is trying to solve (by running in a marathon) there are going to be other conflicts that occur as a result of the central conflict. For example, the man&#8217;s wife might be overweight and resent the fact that he is trying to improve. She may be indignant or she may even try to sabotage his attempts by bringing home sugary or fatty foods or trying to find other ways to occupy his time. There may also be conflicts at work because the man isn&#8217;t working the overtime hours that he used to. There are also the aches and pains of running as well as the temptations of abandoning his goal in favor of an easier life.</p>
<h3>How will the conflict be resolved?</h3>
<p>The resolution of a central conflict can make or break a novel. There is, of course, the possibility of defeat. Not every conflict gets resolved favorably, even if the expected outcome arrives. We&#8217;ve already discussed the idea of consequences for victory as well. The man may complete the marathon but lose his wife or his job, for example. The resolution must matter to the reader. If the reader has stuck around for 50,000 words, only to meet up with a resolution that either doesn&#8217;t make sense or doesn&#8217;t feel earned, the reader is going to be upset. If the conflict matters, than the resolution must feel logical and earned.</p>
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		<item>
		<title>Are Your Characters Well Spoken, or is it Just You?</title>
		<link>http://www.poewar.com/are-your-characters-well-spoken-or-is-it-just-you/</link>
		<comments>http://www.poewar.com/are-your-characters-well-spoken-or-is-it-just-you/#comments</comments>
		<pubDate>Sun, 26 Oct 2008 06:08:48 +0000</pubDate>
		<dc:creator>John Hewitt</dc:creator>
				<category><![CDATA[Fiction Writing]]></category>
		<category><![CDATA[Novel Writing]]></category>
		<category><![CDATA[Short Story Writing]]></category>
		<category><![CDATA[Writing]]></category>
		<category><![CDATA[characters]]></category>
		<category><![CDATA[dialog]]></category>
		<category><![CDATA[dialogue]]></category>
		<category><![CDATA[fiction]]></category>

		<guid isPermaLink="false">http://www.poewar.com/?p=4733</guid>
		<description><![CDATA[How Articulate Are Your Characters?
Most writers are articulate. Because they work with the written word on a daily or near daily basis, and because they have a love of language, most writers express themselves well. Just because a writer is articulate, however, doesn&#8217;t mean that a character should be articulate. Adjusting your language to suit [...]]]></description>
			<content:encoded><![CDATA[<h3><img class="alignright" style="margin: 5px;" title="Articulte Man" src="http://www.poewar.com/images/smartdude.jpg" alt="" width="284" height="423" />How Articulate Are Your Characters?</h3>
<p>Most writers are articulate. Because they work with the written word on a daily or near daily basis, and because they have a love of language, most writers express themselves well. Just because a writer is articulate, however, doesn&#8217;t mean that a character should be articulate. Adjusting your language to suit a character, especially in dialog, is vital to creating a realistic depiction of that character and vital for differentiating that character from others in the story.</p>
<h3>Words Reflect Background</h3>
<p>When most people think about writing realistic dialog, they think about things such as regional accents and vocal patterns. Those things are important, but it is just as important to adjust your dialog to the specific background of the characters. For example, people know that there is a Boston accent, but most people don&#8217;t realize that the Boston accent varies greatly according to where in the city that person lives and what their economic and educational background is. Not everyone from Boston sounds the same. A well-educated Boston lawyer is not going to sound like a poorly educated bartender at a local dive.</p>
<h3>Don&#8217;t Distract the Reader</h3>
<p>Another mistake people make in tailoring dialog is to go too far into an accent and ignore such things as speech rhythms or word choices. J.K. Rowling, for example, uses very exaggerated accents. In the early books, before the story got particularly dark, the exaggerated accents seemed to work reasonably well considering the stories were fantasy and the intended audience was mostly children. By the final books, however, when the story was very dark and the intended audience was much wider, the exaggerated accents seemed much more unsuitable and distracting.</p>
<h3>Unique, Not Extreme</h3>
<p>The key with dialog, especially with accents, is to make each person&#8217;s style differentiated enough that they sound unique and identifiable, but not so extreme that people are paying more attention to the words being said than they are to the intent of the statement. Try to think of what is distinctive about the way each person speaks, and why their word choices make sense for them.</p>
<h3>Some Things to Consider</h3>
<ul>
<li>Is the character concise or long winded?</li>
<li>Does the character use words they don&#8217;t fully understand?</li>
<li>Does the character have influence from different regions (such as a person from Texas now living in California or vice-versa)?</li>
<li>Is the character used to public speaking?</li>
<li>Does the character have any particular patterns or phrases that stand out?</li>
<li> Is their something about the character&#8217;s role (Boss, employee, teacher, parent) that makes a difference in the way that character speaks in different situations?</li>
</ul>
<h2>Hire John Hewitt - Writing Content and Web Consulting</h2>  Email: <a href=\"mailto:hewitt@poewar.com?subject=Business Request\">hewitt@poewar.com</a><br /> Phone: (520) 261-6104<br /><a href=\"http://www.linkedin.com/in/poewar\">LinkedIn Resume</a><br /> ]]></content:encoded>
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		<item>
		<title>Mapping out your Novel&#8217;s Characters</title>
		<link>http://www.poewar.com/mapping-out-your-novels-characters/</link>
		<comments>http://www.poewar.com/mapping-out-your-novels-characters/#comments</comments>
		<pubDate>Fri, 24 Oct 2008 06:10:34 +0000</pubDate>
		<dc:creator>John Hewitt</dc:creator>
				<category><![CDATA[Fiction Writing]]></category>
		<category><![CDATA[Novel Writing]]></category>
		<category><![CDATA[Writing]]></category>
		<category><![CDATA[Writing Business]]></category>
		<category><![CDATA[character maps]]></category>
		<category><![CDATA[creating characters]]></category>

		<guid isPermaLink="false">http://www.poewar.com/?p=4726</guid>
		<description><![CDATA[In much the same way that you need to outline the action points in your plot, you should map out the relationships of your characters. Creating the backgrounds for your individual characters is important, and I covered that with this series of articles about building characters. Here, I am talking about mapping out the relationships [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignright" style="margin: 8px;" title="A well mapped character" src="http://www.poewar.com/images/mapped.jpg" alt="" width="425" height="282" />In much the same way that you need to <a href="http://www.poewar.com/writing-an-action-outline/">outline the action points</a> in your plot, you should map out the relationships of your characters. Creating the backgrounds for your individual characters is important, and I covered that with this <a href="http://www.poewar.com/10-days-of-character-building-wrap-up/">series of articles about building characters</a>. Here, I am talking about mapping out the relationships <em>between</em> your characters. The goal of this process is to give structure to the relationships in your story. Knowing the individual traits or attitudes of your characters is important, but knowing the history and events in the relationships of your characters is equally important.</p>
<p>Let&#8217;s say that you have three lead characters (just to keep it simple): Allen, Jillian, and Lisa. A character map would map out the relationships and past interactions between these three characters.</p>
<ul>
<li>Allen and Jillian are married.</li>
<li>Lisa is Jillian&#8217;s younger sister.</li>
<li>Jillian views Lisa as being more successful and attractive than she is.</li>
<li>Allen thinks that Lisa is an annoyance, and dislikes any contact with her.</li>
<li>Allen has brought up his dislike in the past and has had Jillian get upset, so he no longer mentions it.</li>
<li>Lisa envies the relationship that Allen has with Lisa and misses the days when she and her sister were closer.</li>
<li>When Jillian and Lisa were younger, they both competed for the same guy, Wes, and Lisa won out. The relationship ended quickly, but it has created a slight distrust between them.</li>
<li>Jillian has gained weight recently, while Lisa has been losing weight and getting fit, which makes Jillian feel increasingly insecure.</li>
</ul>
<p>The series of relationship ties can go on and on. The important point is that you map these relationships out so that you know how each character feels about the others and why. That way, as events play out in your novel, you will have a better idea of how each character will react to the actions of the other characters. You may not want to, or need to mention every item in the relationship map over the course of your novel, but knowing that these relationship intersects are there will give you a better view of how these characters will react to each other and why.</p>
<ul>
<li><a href="../10-days-of-character-building-character-bio-sheets/">10 Days of Character Building: Character Bio Sheets </a></li>
<li><a href="../10-days-of-character-building-basing-characters-on-real-people/">10 Days of Character Building: Basing Characters on Real People </a></li>
<li><a href="../10-days-of-character-building-12-questions/">10 Days of Character Building: 12 Questions </a></li>
<li><a href="../building-a-character-using-multiple-perspectives/">10 Days of Character Building: Building a Character Using Multiple Perspectives </a></li>
<li><a href="../10-days-of-character-building-brainstorming/">10 Days of Character Building: Brainstorming </a></li>
<li><a href="../10-days-of-character-building-interview/">10 Days of Character Building: Interview </a></li>
<li><a href="../10-days-of-character-building-biography/">10 Days of Character Building: Biography </a></li>
<li><a href="../10-days-of-character-building-posessions/">10 Days of Character Building: Possessions<br />
</a></li>
<li><a href="../10-days-of-character-building-a-day-in-the-life/">10 Days of Character Building: A Day in the Life </a></li>
<li><a href="../10-days-of-character-building-defining-characters-by-their-roles/">10 Days of Character Building: Defining Characters By Their Roles </a></li>
</ul>
<h2>Hire John Hewitt - Writing Content and Web Consulting</h2>  Email: <a href=\"mailto:hewitt@poewar.com?subject=Business Request\">hewitt@poewar.com</a><br /> Phone: (520) 261-6104<br /><a href=\"http://www.linkedin.com/in/poewar\">LinkedIn Resume</a><br /> ]]></content:encoded>
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		</item>
		<item>
		<title>Writing an Action Outline</title>
		<link>http://www.poewar.com/writing-an-action-outline/</link>
		<comments>http://www.poewar.com/writing-an-action-outline/#comments</comments>
		<pubDate>Thu, 23 Oct 2008 14:42:13 +0000</pubDate>
		<dc:creator>John Hewitt</dc:creator>
				<category><![CDATA[Fiction Writing]]></category>
		<category><![CDATA[Novel Writing]]></category>
		<category><![CDATA[Writing]]></category>
		<category><![CDATA[nanowrimo]]></category>
		<category><![CDATA[outline]]></category>
		<category><![CDATA[plot]]></category>

		<guid isPermaLink="false">http://www.poewar.com/?p=4722</guid>
		<description><![CDATA[Outlines Make it Easier to Track Complex Events
An action outline is a point by point outline of the events that you intend to have happen in your story. The action outline serves as a roadmap for your plot. It demonstrates to you how your plot will be driven forward. It helps you to think about [...]]]></description>
			<content:encoded><![CDATA[<h3><img class="alignright" style="margin: 5px;" title="Plot Puzzle" src="http://www.poewar.com/images/puzzle.jpg" alt="" width="283" height="424" />Outlines Make it Easier to Track Complex Events</h3>
<p>An action outline is a point by point outline of the events that you intend to have happen in your story. The action outline serves as a roadmap for your plot. It demonstrates to you how your plot will be driven forward. It helps you to think about how an action taken in chapter two might result in an event in chapter ten, due to the sequence of events it causes.</p>
<p>The beauty of an action outline is that it allows you to look at the complexities of the different things happening in your novel. How the choice not to return a phone call early on may result in a lawsuit or a suicide attempt as the story continues. These action-based relationships are what are generally lost when you write without an outline.</p>
<h3>Cause and Effect Drive a Plot Forward</h3>
<p>When writing an action outline, think in terms of cause and effect. While, in everyday life, not every mistake or missed opportunity matters in a given day, in a novel these things must matter. If the choice to go to a party rather than visit a sick friend has no consequence further down the line, then it probably doesn&#8217;t belong in the novel. Life may sometimes feel random, but in the end, a story needs to feel like an evolution. An illogical event might happen early on, but as the story progresses it must have a logical impact on all the people concerned.</p>
<p>Some consequences may be less startling than others. A character may not suffer external consequences to an action, but may pay an emotional price that results in them making a different decision later on. The decision not to visit a sick friend on Tuesday weighs on the character until Thursday, then the character finally does go, just in time to run into someone the character didn&#8217;t want to see or find out that they missed out on something they would have wanted to be present for.</p>
<p>If you map out those possibilities from the beginning, you will not only understand what drives your plot forward, but it gives a shape to what you write so that everything feels logical within the framework of your story, no matter how different your world might be from reality.</p>
<h3>Sample Action Outline</h3>
<p>This outline shows two different chapters in a novel, demonstrating that actions from an earlier part of the novel often result in consequences later on. This is a very bare-bones outline to demonstrate the process. You might want to be far more detailed about the actions that occur.</p>
<p><strong>Chapter 3</strong></p>
<ol type="I">
<li>Lisa comes home to find Sam&#8217;s father Roy parked in front of their house.</li>
<li>Roy demands to see Sam. He is clearly drunk and angry.</li>
<li>Roy grabs Lisa, holding her helpless. He threatens her life.</li>
<li>Jeremy  arrives from next door and bashes Roy on the head with a baseball bat. Knocking him out.</li>
<li>Jeremy tells Lisa he will take care of things</li>
<li>Jeremy shoves an unconscious Roy into the passenger seat of his own car.</li>
<li>Jeremy takes Roy&#8217;s keys, gets in on the drivers side and drives off.</li>
</ol>
<p><strong>Chapter 8</strong></p>
<ol type="I">
<li>Lisa tells Sam that his father has been in the Hospital for several days.</li>
<li>Sam confronts Lisa about her keeping the information from him.</li>
<li>Sam and Lisa break up.</li>
<li>Sam goes to Union Hospital to see his father.</li>
</ol>
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		<title>What are Your Novel&#8217;s Goals?</title>
		<link>http://www.poewar.com/what-are-your-novels-goals/</link>
		<comments>http://www.poewar.com/what-are-your-novels-goals/#comments</comments>
		<pubDate>Wed, 22 Oct 2008 06:10:14 +0000</pubDate>
		<dc:creator>John Hewitt</dc:creator>
				<category><![CDATA[Fiction Writing]]></category>
		<category><![CDATA[Productivity]]></category>
		<category><![CDATA[Writing]]></category>
		<category><![CDATA[nanowrimo]]></category>
		<category><![CDATA[Novel Writing]]></category>

		<guid isPermaLink="false">http://www.poewar.com/?p=4715</guid>
		<description><![CDATA[Prepare for Success
One of the preparations that makes writing a novel easier, especially a novel that you have to complete in a month for Nanowrimo, is determining the goals for your novel. What do you want to have happen by the end of your story? As you assemble your characters and look at your plot, [...]]]></description>
			<content:encoded><![CDATA[<h3><img class="alignright" title="Goals" src="http://www.poewar.com/images/targets.jpg" alt="" width="284" height="423" />Prepare for Success</h3>
<p>One of the preparations that makes writing a novel easier, especially a novel that you have to complete in a month for Nanowrimo, is determining the goals for your novel. What do you want to have happen by the end of your story? As you assemble your characters and look at your plot, it helps to think about where you want it all to end up. What is the final moment of your story going to be? What are your characters going to learn or fail to learn? Will the novel end on a success or a failure? Is the story tragic, melodramatic, romantic or comic? What do you want your readers to come away from the story thinking?</p>
<h3>Decide Where You Are Going</h3>
<p>Take the time to review your goals as you start your process. How you expect your story to end? What do you expect to be the resolution for each major character? What are your emotional or thematic goals? Write all of these things down. This is the beginning of your story outline. Your goals may be different than the ones I have proposed. Your goals could be focused on character, theme, audience, style or a visualized resolution. The important step is to formalize those goals so that you know what you are working toward.</p>
<h3>Beware of Dogs</h3>
<p>Not every story gets written with an end goal in mind. It isn&#8217;t a requirement for a novel, but using this method keeps your intentions clear. If you know your destination, it is much easier to plan your way there. A novel that is written without any goals in mind at the beginning can succeed, but there are many pitfalls. It can be very easy to find yourself in a &#8220;shaggy dog&#8221; story in which the plot seems to lurch from one random event to the other.</p>
<h3>Don&#8217;t Look Back</h3>
<p>In many cases, if you don&#8217;t have goals in mind, they will become apparent about halfway through your novel and you will realize that you need to go back to the beginning and start to rewrite because the plot does not match your new direction. Characters that may have been important in the beginning could suddenly have no role in the conclusion because they weren&#8217;t created with that conclusion in mind.</p>
<p>Having end goals in mind, even if you don&#8217;t have a fully fleshed out outline/plot, will help keep you focused on what you want your characters to do and how they need to be shaped by the story. What you want to avoid, especially when on a deadline, is going back to rework what you have already written. You want to be able to see your draft all the way through to the end.</p>
<h2>Hire John Hewitt - Writing Content and Web Consulting</h2>  Email: <a href=\"mailto:hewitt@poewar.com?subject=Business Request\">hewitt@poewar.com</a><br /> Phone: (520) 261-6104<br /><a href=\"http://www.linkedin.com/in/poewar\">LinkedIn Resume</a><br /> ]]></content:encoded>
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		<title>How to Create Fictional Characters</title>
		<link>http://www.poewar.com/creating-memorable-characters/</link>
		<comments>http://www.poewar.com/creating-memorable-characters/#comments</comments>
		<pubDate>Sat, 23 Oct 2004 22:12:54 +0000</pubDate>
		<dc:creator>John Hewitt</dc:creator>
				<category><![CDATA[Character Building]]></category>
		<category><![CDATA[Novel Writing]]></category>
		<category><![CDATA[Short Story Writing]]></category>
		<category><![CDATA[Writing]]></category>
		<category><![CDATA[create fictional characters]]></category>
		<category><![CDATA[creating characters]]></category>
		<category><![CDATA[creating memorable characters]]></category>
		<category><![CDATA[fiction characters]]></category>
		<category><![CDATA[fictional characters]]></category>
		<category><![CDATA[how to come up with memorable characters]]></category>
		<category><![CDATA[How to Create Fictional Characters]]></category>
		<category><![CDATA[how to create memorable characters]]></category>
		<category><![CDATA[memorable characters]]></category>
		<category><![CDATA[short story characters]]></category>
		<category><![CDATA[what makes a character memorable]]></category>
		<category><![CDATA[what makes a memorable character]]></category>

		<guid isPermaLink="false">http://www.poewar.com/archives/2004/10/23/creating-memorable-characters/</guid>
		<description><![CDATA[How to come up with memorable characters for your short stories and other fiction. ]]></description>
			<content:encoded><![CDATA[<p>When writing fiction, one of the greatest challenges is to come up with compelling characters that both interest the reader and fit the story. On the surface, fitting the story might seem like the lesser of the two considerations, but it really isn&#8217;t. Beyond being interesting, the character must also be the type of person who will respond to your plot. Whatever the action of your story is, it needs to matter to your characters. The reader (and you) must care about what is happening to a character and take interest in what the character will do, or will fail to do.</p>
<p>Most people&#8217;s inspiration for a character begins with some spark. The spark may come from anywhere. It could be a voice, a physical feature, a profession, a line of dialog, or a plot you want your character involved in. Whatever the spark is, you need to need to explore it. You should expand upon that voice, that physical feature, that dialog, that profession or that plot. Whatever the first spark of life is, expand upon it until it fully takes shape.</p>
<p>After you have moved beyond the original spark, you need to create a profile of your character. You should start out very simply. Is the character male or female? How old is the character? How does the character look? What kind of clothes does the character wear? Is the character generally happy, sad, angry, lonely or indifferent? These are all very basic questions, but it is surprising how often they are ignored.</p>
<p>Next, explore the character&#8217;s background. Is the character working, getting an education or doing something else that occupies their time? Where does the character live? What is the character&#8217;s family like? What kind of friends does the character have? What kind of things does the character own? That last question can be surprisingly informative. You can approach it from several angles. What is in the character&#8217;s home? What is in the character&#8217;s office at work? What is in the character&#8217;s pockets or purse? How many keys does that character have and to what?</p>
<p>Once you have put the larger pieces of the character&#8217;s personality and life together, it is a good time to pick a name. You should now know who they are and what they are like. Knowing your character increases your ability to give them a name that fits them. Names should match the character, but without being clich&#8217;. A boxer named &#8220;Punch&#8221; is a little silly, for example. Of course, a nickname may spring up that mirrors the character&#8217;s personality, but their given name should only suit the character, not stereotype them. Whole volumes can be written on naming characters alone, but suffice to say that buying a book of baby names and going through it until you find one that feels good will work.</p>
<p>You can try all sorts of additional ways to delve deeper into your character. Interviewing the character is a good exercise. Ask the character questions as if you are a reporter for Rolling Stone, People, the local newspaper or a magazine appropriate to your character&#8217;s background. Let the character speak. If you have already developed other characters for your story, ask them about your character. What do the other characters think about this person? Do they see the character differently than the character sees himself or herself?</p>
<p>Another way to explore your characters is to visualize them in their everyday world. What route do they take to work? What stations do they pick out on the radio? How do they act at a party? How do they respond to their boss or to their parents? What are their most common facial expressions? What are their hobbies? What household chores do they perform or ignore? What are their finances like? Picture the character five or ten years before the story takes place and five or ten years in the future. Where have they come from and how will the circumstances of your story change them?</p>
<p>Once you have explored your character in detail, you need to finish by creating a short, clear portrait of that character. What makes the character interesting, compelling and different? Try to come up with both a single sentence character description and a single paragraph character description. Each of these descriptions should vividly portray what kind of person this is. You won&#8217;t necessarily use these descriptions in your story, but it is important to have a clear portrait of your character that can guide you as you write and the story progresses.</p>
<p>After you have created your character, it is important to remember that they must be treated as individuals with their own needs and agendas. Allow your characters to have secrets, quirks and contradictions. Most people have a thousand little contradictions, even if their basic nature remains steadfast. Do not, however, make a character violate their basic nature just to suit the plot. If this character&#8217;s actions would change your plot too much, you need to either re-examine the plot, or create a more suitable character.</p>
<p>The most important advice I can give you is to respect your characters. Treat them as important people, whether you like the individual character&#8217;s personality or not. Remember that the character&#8217;s feelings and actions must reflect who they are and that the progression of the story must be important to them. What happens to them must matter. If you don&#8217;t find your character compelling and worthy of exploration, how can you expect a reader to?</ul>
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